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Old Nov 21, 2010, 08:05 PM // 20:05   #1
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Default Signature skills for Hench

With the previous updates, I thought that the introduction of new characters were quite well done with their special monster skills. Koro,Lawrence and the rest of the Ebon falcons were memorable because of their unique skills. I am suggesting that maybe after the 7 hero hero update we could add some individual specific skills for the hench that would make them fun to take.

Throwing out a few random examples

"Cynn's gaze:5e,1/4s,15r: Target foe is crippled, set on fire(burning) and weakened for (10 seconds). You gain 3e for each condition on foe."

"Mhenlo's gaze: 10e, 1/4s, 15r" Target ally loses all hexes and conditions, you gain 2e for each condition and hex removed.

"Eve of sacrifice": 100% h sacrifice. 25e, 5sec, 60r: All enemies in area range lose health equal to 1/2 the amount of health you have when this skill ends. "This skill adds no dp"
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Old Nov 21, 2010, 08:11 PM // 20:11   #2
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A cool idea, really.

It would make the henchmen seem more like characters than robots. Gives them a little personality.
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Old Nov 21, 2010, 08:33 PM // 20:33   #3
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I like it. It could also make henchmen somewhat useful when 7 hero teams are available.
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Old Nov 21, 2010, 08:38 PM // 20:38   #4
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Even if it sounds fun, /notsigned

The NPCs that appeared were random and only appeared in some areas, so it wasn't that much of a "problem".
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Old Nov 21, 2010, 09:03 PM // 21:03   #5
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Quote:
Originally Posted by RedStar View Post
Even if it sounds fun, /notsigned

The NPCs that appeared were random and only appeared in some areas, so it wasn't that much of a "problem".
When you say "problem", do you mean balance? I think hench would be balanced by their unboosted attributes, their unswappable weapons and the degree of non-control you have over them. A good micro managed hero team is going to be much better than AI even if they have powerful skills.
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Old Nov 21, 2010, 09:07 PM // 21:07   #6
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/notsigned
would be op

This is something Anet never would do. It's a waste of time since they have more "important" things to do.
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Old Nov 21, 2010, 09:11 PM // 21:11   #7
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Seems like a reasonable suggestion to me... I know that Argo already has his own skill... maybe some of the others do as well? (I'm currently too lazy to check). This could be more work than it sounds like for the live team though, as they'd have to invent and balance a lot of new skills (and for different levels/areas).
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Old Nov 21, 2010, 09:21 PM // 21:21   #8
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As long as they're not too overpowered it would be fine. None of the skills listed in the OP is overpowered, and it's not like it'll make much difference anyway because 7 heroes is already going to make PvE trivial (if you haven't decided it is yet anyway).
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Old Nov 21, 2010, 09:28 PM // 21:28   #9
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As long as the skills aren't extremely overpowered, it would be a really fun idea. Once seven hero teams are an option, it would be nice to give henchmen something special that would give them an edge over heroes in certain situations. Plus, it would make PvE a little easier for players who don't have access to Nightfall or Eye of the North.
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Old Nov 21, 2010, 09:29 PM // 21:29   #10
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Is there any legit announcement that we will get 7hero teams? ive yet only heard people say it, never heard/seen any real announcement .
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Old Nov 21, 2010, 09:33 PM // 21:33   #11
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agree, if not overpower, /signed
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Old Nov 21, 2010, 09:53 PM // 21:53   #12
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I like Koro's Gaze:
http://wiki.guildwars.com/wiki/Koro%27s_Gaze

Spell. Target other ally is healed for 150 health and loses 1 hex. If a hex was removed, all adjacent foes take 80 damage.

(5/0.75/3)

It's cure hex, and smite hex/shatter hex in one, with a 5 energy cost and 3 recharge.

There's also:
http://wiki.guildwars.com/wiki/Falken_Punch which is basically final thrust with burning

Last edited by LifeInfusion; Nov 21, 2010 at 10:05 PM // 22:05..
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Old Nov 21, 2010, 09:58 PM // 21:58   #13
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They're bots with non-synergized skillsets. ANet can add a max Asuran Scan to Little Thom or that other sword guy in proph and people still wouldn't bother using them.

I can't see heroes made OP enough to justify their use after 7-heroes are implemented.
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Old Nov 21, 2010, 10:01 PM // 22:01   #14
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It has been stated quite clearly that some time soon there will be a place created called Embark Beach this will be a central location for missions.

It was also stated that filling out your party with heroes were on the way you can check the link here which was a survey of players who took part in and later commented on the war in kryta.

I take this to mean not 7 heroes but a full party of one player and sufficient heroes be it 3 5 7 or any number up to the mission limit.

http://www.arena.net/blog/what-does-...survey-results

the relevant passage is at the bottom of the page.

Q: How would you feel about having a party that you could fill with Heroes?

Our final category proves to be another big positive—50.7% of people say that they “love it,” while 14.4% are between that and “OK,” which comes in at 23.1%. Only 5.7% “hate it like burning,” while the final 6.1% were seemingly indifferent. You can look forward to filling out your party with Heroes as another feature of the free update build that will include Embark Beach.
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Old Nov 21, 2010, 10:18 PM // 22:18   #15
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Hmm yeah kind of forgot that with 7 heroes there will be almost no reason to take a henchman.

Have to make sure however that those skills cannot be exploited in some way.
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Old Nov 21, 2010, 10:18 PM // 22:18   #16
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I believe i read somewhere that Embark Beach is due out around the time of the wedding. So therefore we can expect 7 heroes and embark before wintersday.
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Old Nov 21, 2010, 10:19 PM // 22:19   #17
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Quote:
Originally Posted by gremlin View Post
It has been stated quite clearly that some time soon there will be a place created called Embark Beach this will be a central location for missions.

It was also stated that filling out your party with heroes were on the way you can check the link here which was a survey of players who took part in and later commented on the war in kryta.

I take this to mean not 7 heroes but a full party of one player and sufficient heroes be it 3 5 7 or any number up to the mission limit.

http://www.arena.net/blog/what-does-...survey-results

the relevant passage is at the bottom of the page.

Q: How would you feel about having a party that you could fill with Heroes?

Our final category proves to be another big positive—50.7% of people say that they “love it,” while 14.4% are between that and “OK,” which comes in at 23.1%. Only 5.7% “hate it like burning,” while the final 6.1% were seemingly indifferent. You can look forward to filling out your party with Heroes as another feature of the free update build that will include Embark Beach.
Not limited to missions, all over the game. But this does raise an interesting point. 11 heroes for Urgoz/The Deep?
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Old Nov 21, 2010, 11:47 PM // 23:47   #18
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Either they will remove the cap on the amount of heros or set it to 7 so that you cannot solo the Deep and Urgoz with a full party (which would seem silly if they are allowing us to do that for DoA UW and FoW). I'm hoping they will just remove the cap. Possibly the reason its stated as 7 is becasue most teams for most areas in 8. So it was just a general term.

11 heros for Urgoz or deep...

thats going to limit you aswell tho.. surely.. i guess 3 monks 2 mesmers 2 rits 3 necros or 3 eles.. thinking overpowered much..


I love the idea of giving henchman skills specific for them. <3 would be a lot of fun and could prove better than heros in some cases.

But if we do start seeing no cap on heros then no one (unless they dont have the heros unlocked at the time =new char or not all the campaigns..) will be using henchman and they will practically be made redundant.

And if they are making EMbark reach for missions central.. wont people prefer having 7 heros they can tell what to do, or 7 people they may or may not have the ability to complete the mission. Not saying i prefer heros but its intersting

Last edited by Ok Dont Panic; Nov 21, 2010 at 11:51 PM // 23:51.. Reason: i cant spell..
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Old Nov 22, 2010, 12:10 AM // 00:10   #19
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Need to remember not EVERYONE has nightfall/eotn. So even if there are people that would always take their heros over said henchmen...there are still people with limited heros/no heros at all...and this would probably help them greatly.
/signed
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Old Nov 22, 2010, 12:24 AM // 00:24   #20
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General PvE is pretty easy... Not needed and no point to adding it. Make henchman useful? No reason to care when you already have seven heroes or a party of humans.
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